Hi, I'm Shivangi Agarwal
Gameplay & XR Software Engineer

Shivangi Agarwal

Software Engineer with 8+ years of hands-on experience architecting, developing, and optimizing real-time 3D, physics, and gameplay-adjacent systems across mobile, desktop, and AR/VR/MR platforms.

Technical Expertise

Languages & Engines

  • C#, Swift, Core Java
  • Unity 3D
  • Unreal Engine

Gameplay & Graphics

  • Physics Simulation
  • Animation Systems
  • HDRP / URP Pipelines
  • Custom Shaders

Networking & Data

  • gRPC, WebSockets
  • TCP/UDP Protocols
  • REST APIs & JSON
  • MySQL Database

Platforms & Tools

  • iOS & Android Deployment
  • Microsoft HoloLens
  • Visual Studio & Xcode
  • AWS Server Hosting

Key Projects

March 2022 - Present

Customer Guidance App

Developed a Windows-based Unity application to guide aircraft designers while presenting to airline customers. Simulates varying material compositions in closed environments and compiles structural summaries into PDF or machine-readable executive assets.

Unity C#
Feb 2023 - March 2026

AR-Based Car Visualizer

Developed an android and iOS based apps for Showroom dealers enabling real-time 3D vehicle visualization and configuration. The dealers can scan the actual car and project accessories on them while interacting with the end customers. Integrated AR Foundation with ARKit/ARCore in the app along with database mapping, and custom QR configuration-sharing codes.

Unity C# AR Foundation VisionLib
Feb 2023 - March 2026

AR-Based Car Visualizer

Developed a POC to visualize the 3D car using Swift programming for iOS devices. It included enabling real-time 3D vehicle visualization and configuration. Integrated AR Foundation with ARKit in the app along with database mapping.

Swift RealityKit AR Kit
Dec 2020 - Feb 2022

3D Simulation for Autonomous Vehicles

Immersive heavy-vehicle physics behavior platform on uneven terrain. Managed ROS and gRPC-based cross-system synchronization. Developed HDRP/URP vertex/compute shaders to accurately simulate LiDAR sensor streams.

Unity gRPC Compute Shaders ROS
Mar 2020 - Dec 2020

Multiplayer Plant Walkthrough

A client-server spatial walkthrough solution allowing concurrent users to interact and inspect engineering infrastructure in real time. Server components built with WebSockets and fully hosted on AWS pipelines.

Unity WebSockets C# Server AWS
Jul 2018 - Dec 2020

AR Maintenance Suite (Steel Industry)

Enterprise deployment using HoloLens and Android to assist field engineers with complex industrial repairs via precise, animated 3D guides. Implemented Vuforia, REST APIs, speech recognition, and custom voice controls.

HoloLens Vuforia REST APIs Android

Work Experience

Software Services Expert — Dassault Systèmes
March 2022 – Present
  • Architected and scaled global-tier Unity applications across mobile ecosystem pipelines (iOS, Android, and Windows).
  • Designed asset deployment architectures alongside 3D artists to safeguard stable runtime rendering loops.
  • Pioneered markerless/marker-based AR architectures leveraging AR Foundation frameworks.
  • Owned submission pipelines across App Store Connect and Google Play Console environments.
  • Collaborated with aircraft designers to build interactive presentation platforms with automated PDF/image metadata generation.
Gaming Professional — Automotive Robotics India
Dec 2020 – Feb 2022
  • Built high-fidelity real-time physics engines and terrains simulating severe heavy machinery environments.
  • Implemented low-latency gRPC protocol configurations to link running engines with external AI pipelines.
  • Wrote optimized RGB pixel-streaming shaders for computer vision training environments.
System Engineer — Tata Consultancy Services Limited
April 2018 – December 2020
  • Developed enterprise Mixed Reality industrial applications for Microsoft HoloLens, streamlining equipment uptime.
  • Architected cloud-hosted client-server infrastructure on AWS supporting multiplayer plant asset visualization.
  • Wrote clean, highly reusable, modular object-oriented C# code complying with strict engineering design patterns.

Let's Collaborate on Interactive Systems

Always open to discussing advanced XR environments, engine optimization, or core architecture roles.